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Introduction to Design Patterns
Understanding the importance of design patterns in software development
Overview of the different types of design patterns (creational, structural, behavioral)
Introduction to the Gang of Four (GoF) design patterns
Creational Design Patterns
Singleton Pattern – Implementing single-instance classes
Factory Pattern – Creating objects without specifying their concrete classes
Abstract Factory Pattern – Creating families of related objects
Builder Pattern – Simplifying complex object construction
Prototype Pattern – Creating new objects by cloning existing ones
Structural Design Patterns
Adapter Pattern – Converting the interface of a class into another interface
Decorator Pattern – Adding new behavior to objects dynamically
Composite Pattern – Treating individual objects and groups of objects uniformly
Proxy Pattern – Controlling access to objects by providing a surrogate
Facade Pattern – Providing a unified interface to a set of interfaces
Behavioral Design Patterns
Observer Pattern – Defining a one-to-many dependency between objects
Strategy Pattern – Encapsulating interchangeable algorithms
Command Pattern – Encapsulating requests as objects
Template Method Pattern – Defining the skeleton of an algorithm
Iterator Pattern – Providing a way to access elements of an aggregate object
More Behavioral Design Patterns
State Pattern – Altering an object’s behavior when its internal state changes
Chain of Responsibility Pattern – Handling requests through a chain of objects
Mediator Pattern – Decoupling the interactions between objects
Visitor Pattern – Defining new operations on objects without changing their structure
Interpreter Pattern – Evaluating language grammar or expressions
Architectural Design Patterns
MVC (Model-View-Controller) Pattern – Separating concerns in user interfaces
MVVM (Model-View-ViewModel) Pattern – Separating concerns in GUI applications
Repository Pattern – Handling data access and persistence
Dependency Injection (DI) and Inversion of Control (IoC) Patterns – Managing object dependencies
Testing and Design Patterns
Using design patterns to improve testability and test design
Applying design patterns in unit testing and test doubles
Integration of design patterns with testing frameworks
Anti-patterns and Refactoring
Identifying common anti-patterns and code smells
Applying refactoring techniques to improve code quality
Using design patterns to refactor and improve existing code
Design Patterns in Java Libraries
Exploring design patterns used in popular Java libraries and frameworks
Understanding the design choices behind Java standard library classes
Leveraging design patterns in Java API usage and development
Applying Design Patterns in Real-World Scenarios
Applying design patterns to solve real-world software design problems
Case studies and examples of design pattern usage in practical projects
Identifying and selecting appropriate design patterns for specific scenarios
Best Practices and Guidelines
Applying best practices for using design patterns effectively
Choosing the right design pattern for a given problem
Understanding the trade-offs and considerations when using design patterns
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