Overview of the different types of design patterns (creational, structural, behavioral)

Design patterns are a fundamental concept in software development. They are proven solutions to common problems that may arise during the design and implementation of software systems. Design patterns provide developers with reusable templates that can be applied to various scenarios, ensuring that their code is flexible, maintainable, and efficient.

There are three main types of design patterns: creational, structural, and behavioral. Each type serves a specific purpose and addresses different aspects of software development. Let's take a closer look at each one:

Creational Design Patterns

Creational design patterns focus on object creation mechanisms, providing ways to create objects in a manner suitable for a given situation. They encapsulate the complexities of object creation, making the system more flexible and decoupled from the specific classes it uses. Some commonly used creational design patterns include:

  1. Factory Method: This pattern provides an interface for creating objects, allowing subclasses to decide which class to instantiate. It promotes loose coupling by separating the object creation from the client code.

  2. Abstract Factory: The abstract factory pattern provides an interface for creating families of related or dependent objects. It allows the client code to create objects without specifying their concrete classes, making the system independent of how its objects are produced.

  3. Singleton: The singleton pattern ensures that a class has only one instance, providing a global point of access to it. It restricts the instantiation of the class to a single object, which can be helpful for managing shared resources or coordinating actions across the system.

Structural Design Patterns

Structural design patterns focus on class and object composition, providing ways to build larger structures from individual components. They help ensure that the system's components are organized in a flexible and efficient manner, allowing for easier management and modification. Some commonly used structural design patterns include:

  1. Adapter: The adapter pattern allows incompatible interfaces to work together. It wraps one object with another object that provides a compatible interface, enabling their collaboration.

  2. Decorator: The decorator pattern enhances the functionality of an object dynamically, without modifying its structure. It provides a flexible alternative to subclassing, allowing for the addition of new behaviors or responsibilities to objects at runtime.

  3. Facade: The facade pattern provides a simple interface to a complex system of classes, acting as an entry point for client code. It encapsulates the underlying complexities, providing a unified interface that is easier to use and understand.

Behavioral Design Patterns

Behavioral design patterns focus on communication and interaction between objects, providing ways to ensure that objects have well-defined responsibilities and that they communicate in a controlled manner. These patterns help ensure the system's behavior is both flexible and understandable. Some commonly used behavioral design patterns include:

  1. Observer: The observer pattern defines a one-to-many dependency between objects, so that when one object changes state, all its dependents are notified and updated automatically. It allows for loose coupling between objects, promoting better maintainability and extensibility.

  2. Strategy: The strategy pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable. It allows the algorithm to vary independently from clients that use it, providing a flexible way to select different algorithms at runtime.

  3. Command: The command pattern encapsulates a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations. It separates the request's sender from its receiver, enabling the construction of expressive and flexible interfaces.

These are just a few examples of the various design patterns available in each category. By understanding and utilizing these design patterns, developers can greatly improve the quality, maintainability, and flexibility of their software systems. Design patterns not only provide solutions to common problems but also help establish standard practices and conventions that make code easier to understand and collaborate on.


noob to master © copyleft