Defining and Accessing Class Members (Fields, Properties, Methods)

In the world of C++, classes are fundamental building blocks that allow us to define our own types and create objects with specific attributes and behaviors. These attributes and behaviors, also known as class members, can be categorized into three main types: fields, properties, and methods. Understanding how these class members are defined and accessed is crucial for proficient C++ programming.


Fields in C++ classes are members that store data and define the attributes of an object. They are similar to variables and are declared within the class definition. A field can represent any type of data, such as an integer, a string, or even another object.

To define a field, we specify its type followed by a meaningful name. For example, consider a class named Person with a field age of type int:

class Person {
    int age; // field declaration

To access a field of an object, we use the dot operator (.) followed by the field name. Here's an example that demonstrates field access:

Person john;
john.age = 25; // accessing and assigning a value to the age field


Properties provide controlled access to the fields of a class. They allow us to define custom logic for accessing and modifying the values of fields, providing encapsulation and data abstraction. Properties can be useful when we want to enforce certain conditions or perform specific actions whenever a field is accessed or modified.

In C++, properties are typically implemented using getter and setter methods. The getter method retrieves the value of a property, while the setter method updates the value according to certain rules.

Let's modify our Person class to include a property age:

class Person {
    int _age; // private field

    int getAge() {
        return _age; // getter method

    void setAge(int age) {
        if (age >= 0) {
            _age = age; // setter method with validation

In the example above, the _age field is kept private to ensure controlled access. The getAge method retrieves the value of _age, while the setAge method updates the _age field only if the provided age value is non-negative.

To access the property, we use the corresponding getter and setter methods instead of directly accessing the field. Here's an example:

Person john;
john.setAge(25); // assigning a value to the age property
int johnsAge = john.getAge(); // retrieving the value of the age property

Using properties instead of directly accessing fields provides better encapsulation, allowing us to control how the field values are accessed and modified.


Methods in C++ classes are functions that define the behavior of an object. They allow us to perform certain actions or calculations using the data stored in the fields of an object. Methods can also take parameters and return values, allowing them to interact with the object's state and other objects.

To define a method, we specify its return type (if any), followed by the method name and its parameter list. For example, consider a class named Rectangle with a method calculateArea that calculates the area of the rectangle:

class Rectangle {
    int _width;
    int _height;

    int calculateArea() {
        return _width * _height; // method implementation

To invoke a method on an object, we use the dot operator (.) followed by the method name along with any necessary arguments. For example:

Rectangle rect;
rect.calculateArea(); // invoking the calculateArea method

Methods allow objects to perform specific actions and computations, making them a powerful tool for defining the behavior of classes.


Understanding how to define and access class members, such as fields, properties, and methods, is essential for effective C++ programming. Fields store data, properties provide controlled access to them, and methods define the behavior of objects. By utilizing these class members effectively, we can create more robust, encapsulated, and functional classes in C++.

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